33. 34. 35. 36. 37. The \u003cb\u003eQueensland\u003c/b\u003e Government has provided similar incentives \u003cbr\u003e\nthrough the Information Industries Bureau (http://www.iib.\u003cb\u003eqld\u003c/b\u003e.gov.au), offering \u003cbr\u003e\nsupport for \u003cb\u003eQueensland\u003c/b\u003e developers to attend trade shows overseas and in \u003cbr\u003e\nAustralia.
Gaming Cultures and Place in Asia-Pacific by"Larissa Hjorth","Dean Chan"
This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region.
Gaming Cultures and Place in Asia-Pacific
By:"Larissa Hjorth","Dean Chan"
Published on 2009-06-24 by Routledge
BOOKS ID : HQeRAgAAQBAJ
Ebook Title : Gaming Cultures and Place in Asia-Pacific
ETAG : x0qMZ3Skgyg
ISBN_13 Code : 9781135843175
ISBN_10 Code : 1135843171
Book Print Type : BOOK
Rank : 26 for keyword gambling qld
Book Author :"Larissa Hjorth","Dean Chan"
Publisher : Routledge
Book Pages Count : 314
Print Type : BOOK
Book's Categories :"Computers"
Books Language : en
Text to Speech Access : ALLOWED
0 Comment
Write markup in comments